Mar 30, 2012

Category: All, Casual, MMOs, Social
Tags: , , ,

China Online Games Market To Grow 39 Percent

China Online Games Market To Grow 39 Percent

China’s online games market is expected to exceed US$9.2 billion by 2014 from US$6.6 billion last year, with microclient version of games emerging as a trend and the number of casual gamers growing across the region, research firms say.

This is the first paragraph of an article found on ZD Net. It contains some interesting insights that fit the consumer and business insights focus of our blog. The article continues….

In a study released Wednesday, Pearl Research noted that the growth in online games which include MMORPG (massively multiplayer online role-playing game), casual, social and Web games, grew 32 percent last year. It pointed to strong revenue showing by Chinese game operators, where the top 5 companies made a combined US$5.3 billion in revenues. The list was led by Tencent at US$2.5 billion, Netease at US$1 billion, Shanda Games at US$838 million, Changyou at US$485 million, and Perfect World at US$474 million.

Pearl Research noted that microclient versions of games were growing in popularity. “Microclient files are generally smaller, less than 50MB, compared to more than 1GB for a typical client-based game. This significantly cuts down a user’s download time of the game to under 15 minutes with a broadband connection. The small size of microclient software is convenient and appealing to users, especially those users on game portals and social networking platforms,” it said.

The research firm also pointed out that a key growth market for China would be Web games, which were accessible and user-friendly. This segment was expected to hit over US$1 billion in 2013, from US$800 million last year.

Digital games to double in region
In a separate research note released Thursday, Ovum forecasts revealed that the wider digital games market for Asia-Pacific would more than double over the next four years to reach US$30.3 billion in 2016. With a compound annual growth rate (CAGR) of 18 percent, the region’s expansion rate was a healthy 2 percent ahead of the global average and it contributed over half of global retails sales in 2011.

Neha Dharia, Ovum’s consumer telecoms analyst, said Asia-Pacific was already vital in terms of digital games retail sales and would grow in importance in future.

“The region will drive the digital games market globally,” Dharia commented. “The most significant retail sales contribution will come from the massive multiplayer online game (MMOG) sector, while the highest amount of growth in the Asia-Pacific market will come from mobile gaming.”

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Read full article on ZD Net

 

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