Game Revenues To Grow To $70 Billion By 2017 – DFC
Core gamers still reluctant to embrace social games says research firm. DFC Intelligence has predicted that global revenue from video game software will grow from $52 billion in 2011 to $70 billion in 2017. This growth of revenue is split three ways between PCs with 39 percent, game console systems with 36 percent, and mobile devices with 25 percent.
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“While the game industry is expanding on all fronts with new demographic groups playing games on a regular basis, the core consumer still remains male, age 12 to 30,” says David Cole, CEO of DFC Intelligence. “In every segment, the key growth factor is improving access and monetization capabilities to that core demographic. Digital distribution, already widely accepted among core gamers globally, is clearly broadening access to products and driving much of the industry growth.”
DFC worked with Xfire in order to quantify the success of new PC products. In the past year, the PC game market in North America and Europe has seen record usage of products like League of Legends, Diablo III and Minecraft; with no retail presence for two of those three, the games have consistently seen as many as one million active users a day.
“DFC is the ideal partner to help Xfire analyze gameplay data from our user base of more than 21 million gamers in North America, Europe and Asia,” said Malcolm CasSelle, CEO, Xfire. “Xfire has a deep insight into game trends because our app natively tracks the number of players – and hours played – for each title, by country. Xfire tracks the growth trajectory of new titles at launch, including which titles keep a share of gamers’ time and which games get dropped in favor of newer titles.”
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